Living video games, seed science and bat rescues

Video games that guide the movement of paramecia, dogs trained to aid in data collection, the evolution of seeds in the Amazon Rainforest, environmental degradation captured as art and the successful rescue of more than 100 bats stranded by the devastating floods in Australia. Here are stories in ecology for the third week in January 2011. PAC-mecium: Stanford University researchers have developed, not a life-like video game, but a...

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From the Community: adjustable shark scales, science games and dinosaur diversity

A builder rethinks standards by designing homes from reclaimed and recycled materials, international climate change awareness expressed through satellite-captured art, sharks turn at high speeds by adjusting their scales, researchers develop a computer game for citizen scientists and ancient rainforest fragmentation led to the rise of dinosaurs. Here is the latest in ecological science from November. Creative recycling: In the above...

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Injecting science and nature into video games

Twenty-five years ago on October 18, Nintendo launched its Nintendo Entertainment System in the United States and—depending on your point of view—began a video game revolution that has taken entertainment technology to previously unfathomable heights. Or it has captivated the attention and interest of millions of children and adults, in over two decades of software and console development, prompting Americans to stay indoors and avoid...

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